Forging the Iron Wolves – Build Complete. Well, nearly… February 4, 2012 at 2:11 pm

I have all of the squads except for the Thundercrushers ready for basing and painting, with the big robo-puppies just waiting on some final putty work.

The primary Rune Priest, looking a little hairier:

iwrunepriest1wip2
iwrunepriest1wip2

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Forging the Iron Wolves – Proteus January 28, 2012 at 7:42 am

I wanted the Iron Wolves’ vehicles to be a little distinctive, with the idea that they are a Chapter that spends a little time customising their machinery. With that in mind, my eye fell on the Land Raider Armoured Proteus from Forgeworld. This is an updated version of the original Rogue Trader-era Land Raider design, with added armoured sponsons.

The only problem is that the Proteus doesn’t have a front assault ramp… And given that I had been trying to build the Wolves to fit WYSIWYG as closely as possible, that obviously wasn’t acceptable. I also wanted to run a Redeemer in my Adepticon list, which meant a little weapons swapping was going to be required.

So, a bit of hacking and gluing later:

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Forging the Iron Wolves – Wolves Assemble! January 22, 2012 at 10:36 am

Plugging away at basic assembly work. The end is nigh for the units, after which I can start on whatever needs sculpting, and then get some tanks put together.

The first Rune Priest – still waiting on beard and hair:

iwrunepriest1wip1
iwrunepriest1wip1

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Forging the Iron Wolves – Thundercrusher WIP January 14, 2012 at 11:09 am

I finally started in on my Space Wolves army for Adepticon…

I’m going for a bare-metal and barbaric approach, and calling them the Iron Wolves. In keeping with that, I wanted Thunderwolves that were (a)cheaper than buying mulitple copies of Canis Wolfborn, (b)not as silly-looking as Canis Wolfborn and (c)looked like robot wolves…

Enter the Thundercrusher:

thundercrusherwip1
thundercrusherwip1

Converted from a plastic Juggernaut. Still needs toes and a little final detailing, but I’m pretty happy with it overall. Now to build 4 more.

Slightly ‘armless… December 3, 2011 at 7:37 am

Some more detail work on the Ultramarines Chaplain.

I’m finally happy with the third attempt on the Aquila on his leg. Started in on purity seals and pouches and the like.

chaplainwip2
chaplainwip2

A little more on the Captain November 25, 2011 at 6:37 am

What it says on the tin:

captainwip3
captainwip3

Nearly done on this guy…

…and the Chaplain… November 22, 2011 at 6:30 am

A little detail work on the Ultramarines Chaplain:

chaplainwip1
chaplainwip1

Detailing the Captain November 20, 2011 at 2:01 pm

A little detail work on the Ultramarines Captain:

captainwip2
captainwip2

Khorne Champion Update at 6:54 am

A little more work on my Khornate Champion/Lord/Whatever…

Added iron sights and a new (properly centred) muzzle to the bolter, started adding some toothey trim to the armour plates, and ripped off the axe head as it wasn’t working for me… I have an idea for that weapon that should be a lot more fun…

khornewip1
khornewip1

This is another model destined for the store. Watch this space for updates.

Ultramarine Character Update November 19, 2011 at 8:01 am

The problem with leaving stuff sitting around for a year or two without finishing it off is that when you go back to it, you see things that you could have done better…

I dusted off the trio of Ultramarine characters that I started working on some time ago, and wound up replacing a little detail on the Captain. His chest icon was a little wonky, so I ripped it off and replaced it, and the eagle on his left shin was frankly quite terrible. So it also came off, and was replaced. I also started adding the icons on the bottom of his loincloth straps, and roughly fleshed out the fingers on the right hand powerfist.

captainwip1
captainwip1

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