How many fething tanks???

A Warhammer 40,000 3rd Edition battle report. Published May 2004.

Well, another month has rolled around, and so it was time for another gaming session here at Club Insaniak. Aside from a round of smaller games (Captain Bob successfully Cleansing my 1000points of Necrons and then going on to pound Andarus’ Death Guard into runny little pieces, before finally crashing and burning in a test game of Road Rage) Captain Bob and I had been discussing the joys of Armoured Companies last month, and so had decided to give them a whirl on the table, to see how they fare under the Trial Vehicle Rules. We decided on a Take and Hold mission, with the Armoured Company defending.

I somehow managed to be woefully unprepared this month, and so had throw together a 2000 point army list with what I had sitting in the cabinet. Fine in theory, since I have two separate 1000 point Chaos lists… but they can’t be simply combined, due to organization restrictions. So, I wound up pilfering extra squads from my Red Corsairs and Imperial Dragons to get both the points and a few extra heavy weapons into the army.

Captain Bob instead went for an organized and rather subtle approach: Buy more Leman Russ models than is good for your mental health, and shove them all onto the table at once.

The board was to be an urban sprawl (my favorite) but given the size of the armies we had to improvise a little, and wound up dragging a couple of small bedside tables out into the gaming room to support an extra board. Then I proceeded to fill it up with as much urban terrain as I currently have finished off.

Setup

With various assorted rattles, bumps and gurgles, the advance elements of the Armoured Company moved into the target area, spreading out to encircle the objective. Secure in their armoured shells, the Guardsmen rested, awaiting the arrival of the remainder of their forces.

Appearing as suddenly as if they had just walked on from the edge of a board, a vast Chaos horde materialized on the outskirts of the ruined city. Their centre was held by black-armoured troops in filthy, slime-encrusted armour. Advancing (somewhat unsteadily) alongside them were strangely repellant marines in hideous purple and yellow armour. Out to either side were squads of pointy, dark-blue Traitor marines, and on the distant flanks were Red Corsairs and marines in strange shimmering green armour, backed up by putrid tanks spewing out noxious fumes, dropping stray armour plates and just generally lowering property values with their sheer ugliness…